Watching Bob´s nightly sessions on TV made me want to try by myself with Maya´s Paint Effects. Think i missed the point. Merry Christmas folks!
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Working as assistant lecturer at SRH Heidelberg University of Applied Sciences for rigging and animation. Winter Trimester 2009/10. Providing a simple character- "Edzard", a tree-like protagonist; Control- and Character Model with template twig.
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in wiesbaden on September 30. Discussing CG issues for Design, Architecture, Film, Games.
Really nice event and location with excellent commutation facilities.
http://www.weltenbauer.com
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Rendered with Mental Ray. Image Based Lighting(HDRI), Final Gather and Ambient Occlusion Pass.
Courtesy of Schreiber-Bogen cardboard, Aue Publishing, Abbey Maria Laach.
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Designing, Animating and implementing Characters into HalfLife2/Source Engine for University of Würzburg (twelve different Animations) and 1985 mod (four to five Idles).
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Some Specs,
Core i7 920
Noctua NH-u12p
Intel DX58so
WD VelociRaptor HLFS
ATI FireGL v5600
ATX Midi, CoolerMaster
be Quiet! Straight Power 500W
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Modeling and texturing artwork for UFA Incorporation/ATCSim GmbH; e.g. vehicles, environments or digital elevation-/terrain maps.
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Character setup and keyframe animations for Game development at GPI AG. Character by Markus Henrich.
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