pixilation - and CG work

Renderings, PaintEffects

Testing a scene with converted Paint Effects and NURBS rendering in MentalRay. Image based Lighting (HDRI), FinalGather, Toon Shaders, some Ramp Shaders and Photoshop layered textures.

               

Filed under  //   HDRI   maya CG work   modeling/texturing   rendering   shading  

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My tribute to Bob Ross

Watching Bob´s nightly sessions on TV made me want to try by myself with Maya´s Paint Effects. Think i missed the point. Merry Christmas folks!

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Previsualization Animation on Control Model

Rigging the Low-Res control model to previsualize movement.

             

Filed under  //   character setup   maya CG work  

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Developing Animations

Working as assistant lecturer at SRH Heidelberg University of Applied Sciences for rigging and animation. Winter Trimester 2009/10. Providing a simple character- "Edzard", a tree-like protagonist; Control- and Character Model with template twig.

                 

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3rd dimension conference, Weltenbauer

in wiesbaden on September 30. Discussing CG issues for Design, Architecture, Film, Games.
Really nice event and location with excellent commutation facilities.
http://www.weltenbauer.com

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Architecture Visualization

Rendered with Mental Ray. Image Based Lighting(HDRI), Final Gather and Ambient Occlusion Pass.
Courtesy of Schreiber-Bogen cardboard, Aue Publishing, Abbey Maria Laach.

             

Filed under  //   HDRI   maya CG work   modeling/texturing   rendering   shading  

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Game Development

Designing, Animating and implementing Characters into HalfLife2/Source Engine for University of Würzburg (twelve different Animations) and 1985 mod (four to five Idles).

                 

Filed under  //   animation   character setup   maya CG work   modeling/texturing  

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Assembling CGIWorkstation

Some Specs,
Core i7 920
Noctua NH-u12p
Intel DX58so
WD VelociRaptor HLFS
ATI FireGL v5600
ATX Midi, CoolerMaster
be Quiet! Straight Power 500W

Works fine and cool with this tower and several fans, except under WinXP with no proprietary AHCI drivers ;)

               

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Realtime graphics

Modeling and texturing artwork for UFA Incorporation/ATCSim GmbH; e.g. vehicles, environments or digital elevation-/terrain maps.

       

Filed under  //   maya CG work   modeling/texturing  

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Game Animations

Character setup and keyframe animations for Game development at GPI AG. Character by Markus Henrich.

   

Filed under  //   animation   character setup   maya CG work  

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