pixilation - and CG work

Realtime graphics

Modeling and texturing artwork for UFA Incorporation/ATCSim GmbH; e.g. vehicles, environments or digital elevation-/terrain maps.

       

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Game Animations

Character setup and keyframe animations for Game development at GPI AG. Character by Markus Henrich.

   

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Medical Visualization

Version in high resolution with parametric Shaders and cloth Animation.
Model of intestine in early embryonal stadium with view on Aorta.
University hospital Würzburg, Department of pediatric surgery.

       

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Product Visualization

For Handy&More, Würzburg. With advanced Render and Image Based Lighting as Quicktime VR.

         

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Fencing for edutainment

Graduate thesis film University of applied sciences, Faculty of Design, Darmstadt.
Full CG character animation via motion capturing, kindly supported by metricminds GmbH & Co. KG. Visualizing complex motion sequences during foil fencing.

     

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Experimental/Free

"Carlo The Chilli"

Animation Short.
Website Character, Clip~30 sec.


"no trick"

Developed in the animation class from Prof. B. Pojar. Cinema Studies Program FAMU, Prague, Czech Republic.
An animation short(Pixilation) about a headstrong wardrobe...
Shot on 16mm "fomapan R" in 2002/FAMU studios, Prague.
Pixilation, b/w, 1:43 min.
Thanks to Mike.

                   

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"A Trip over Charles Bridge"

Photostory, developed during the Photography Class of Beth Lazroe, FAMU/Prague, 2001.
Cross processed Color print film (in E-6).

                                       

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Hidden Messages

Intermediate exam at University of applied Sciences Darmstadt, Faculty of Design.
Create hidden references (posters, stickers, spukies, programs) for invented performances.

       

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Large Format

9x12 cm and 4x5 inch, studio work/open-air, shot in 2000 with sinar P/F.
On Agfa apx 100 and kodak ektachrom 100 plus.
Semester work in Photography.

         

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Figure

1997 to 1999. Heidelberg, free drawing class; Darmstadt, semester work. Crayon, charcoal, pencil on paper, ca 60x40 cm (23.6x15.7 inch)

           

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